Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts

Sunday, December 11, 2022

Spider Mites





"Spider Mites" is adapted from a poem I found on a website listing creepy Halloween-appropriate poems. I thought it was really to the point and imaginative. I contacted the author, Max Scratchmann, via Facebook and found him to be a quirky, very interesting guy. He kindly gave me the go-ahead to let me do my stuff with his text.


So let's start with our little titular monsters. There are clues to what they look like in the poem, mainly their clicking, clacking legs. I started with sculpting their heads in medium-grade Monster Clay. I placed them side-by-side on a slab of clay and cast a plaster mold over the heads.


I poured tinted latex into the plaster mold to create two flexible skins. The latex was tinted a pale blue. They will be painted white, so I thought that color would make a good base hue.


To give the skins some better stability I soaked thin bits of polyurethane foam in latex and pressed them into the skins. This helped make them sturdy without compromising the flexibility of the latex. In this photo, you can perhaps also see that the top fronts of the heads have been lined with white Polymorph thermoplastic. This is so I'll have a hard part of the heads I can grab hold of when animating, and the plastic also grabs hold of the aluminum wires moving the jaws.


The legs are a mix of many materials. Mainly they're built out of aluminum wires, wooden ice cream sticks cut and sanded into various shapes. There are also bits of pens, glue tube caps, and small scrapbooking gems. The green girder-looking bits are rolls holding plaster bandages. Each leg has a foot with a small threaded nut attached to aluminum wires with a mix of super glue and baking soda.



As I'm building two Spider Mite puppets I made two sets of legs. They were attached to a base made from thermoplastic and ice cream stick parts.


Besides having the reinforced, hard foreheads as a hold-on point when animating I also added a short bit of plastic piping to add extra stability to each puppet.
 


The pulpy bodies were bits of soft polyurethane foam, with yarn wrapped around parts of the foam to give it some extra shapes. You can also see here that I've painted the legs. I've used a black base color spray paint.


To build up the skin on the body I added patches of latex skin cast from skin texture molds. When that looked ok I dry brushed on latex-tinted white using a foam sponge until I had a good balance between the white paint and the blue base paint.


Under the body and between the legs I wanted something looking like scrap metal clumsily riveted together. I use EVA foam for that. It's a very popular material for model makers and cosplayers. I cut lots of tiny rivets out of the foam using a leather hole cutter.


The EVA foam build-ups look pretty good, especially when the metal pain went on. EVA foam is pretty cheap and when working with puppet scales it lasts forever. You get a lot of material out of a single A4 size sheet.







The legs were dry brushed with a metallic waxes, mainly copper color. The teeth are snippets of tissue paper dipped in latex and shaped with my fingers. They're attached to the gums using liquid latex as a glue.


The settings and backgrounds are a mix of photos and stock videos. The photos have been cut up and prepared in Photoshop so the puppets can move around in these 2D environments, sometimes in front of parts of them and sometimes behind. All shots were put together in After Effects, as I usually do.


Hannes Karlsson, who's now been in a few of my films, played a scared kid who gets visited by the Spider Mites. I shot the scene in the bedroom of my friend Andreas Pettersson (also a frequent actor in my projects). We used ordinary daylight, with some help from a floor lamp. the color temperature was changed in After Effects. Lastly, I added a stock video of an old projected film, with catches dust and all that stuff. I just thought it would go with the jangly, scrappy nature of the little monsters.

It's quite possible I'll contact Max Scratchmann about adapting another of his works because this one was great fun to work on.



 

Sunday, May 15, 2022

The Haunted Room


I can't recall who came up with the idea, but I'm sure someone suggested to me, at some point, that I should do a video where we observe fantastic things happening without any cuts. I like a book by Edward Gorey called "The Untitled Book", where every page is an illustration of a garden where first very little happens, then all sorts of strange things start to happen.


Another Gorey book, "The West Wing" is probably also an inspiration. The reader walks through a stately but empty house, sometimes seeing bits of weirdness.

The room in my film is inspired by a room in my grandmother's old country house, a guest room that was seldom used with an old carpet and old wallpaper. It is, however, not haunted in the slightest. I furnished my haunted room with various props that I could animate during the brief running time. The grandfather clock has a time-lapsed dial, which speeds up, and then stops to start going backward. There's a ball and a rocking horse moving on their own accord, a bloody handprint, and a CGI spider crawling down the wall. The one thing happening throughout the video, though very slowly, is the framed portrait of the young man. He turns from a handsome chap into a decomposing corpse.


This was very easily made by having the original photo dissolve into a Photoshopped corpse version. Inbetween frames I also added bits of distortion to make the hairline recede and his mouth frown up a bit. It's not a perfect morphing effect, but I think it did the trick.

The video ends with a small demon crawling out from behind the clock and invading the rest of the house, indicating that the haunting has now spread.


I actually built this puppet so quickly that I didn't snap any photos of the making of it, but it's basically the same basic puppet I make when no extra bells or whistles are necessary.



The critter is about eight inches tall, so a fairly small puppet. I sculpted the head, neck, and torso in medium-grade Monster Clay and cast a latex piece from a dental plaster mold built up over the sculpture. The rest of the body was built up with foam, cotton, tissue paper, and latex over an aluminum wire skeleton. I added tie-downs both to the feet and the palms since the demon would briefly walk on all fours. Bits of crepé hair was attached to the body using liquid latex as an adhesive. The teeth and the horn are tissue paper mixed with latex, and the eyes are small scrapbooking pearls.

This was a fun experiment, and I sort of made a more elaborate variation of it a bit further down the road. But more about that later.


Thursday, December 16, 2021

Swamp Feeder


So, here's the story behind "Swamp Feeder." For years and years, I had been peering at the tiny blurry photos of Clark Ashton Smith's various sculptures, that could be found on the internet. As far as I know, they were all scanned from a single book, "The Fantastic Art of Clark Ashton Smith" (1973) which now fetches prices around $200 or so. A more recent book featuring his sculptures, carvings, drawings, and paintings; "In the Realms of Mystery and Wonder" (2017), is already incredibly expensive. Hence what I knew of his figurative carvings had to be gleaned from those small, blurry images.


Most of his sculptures were carved out of soapstone, and other soft minerals found in the Californian hills where Smith lived. All his work has the look and atmosphere of ancient artifacts. There was especially one piece that tickled my imagination, an elephantine monster named "swamp feeder." I always thought that the little creature could translate into a very effective stop-motion beastie, and the name would make a great title for a film. This idea was the simple foundation for the whole project. 


My first idea was to use a main character who was also a stop-motion puppet, but I changed my mind when I thought about my quirky pal Andreas Pettersson. If you've been following my YouTube videos the latest four years or so you'll recognize him. Andreas has a number of physical and mental afflictions, among them an almost blind eye, epilepsy, ADHD, and cerebral paresis. Still, he blasts through life with greater gusto than most perfectly healthy people I know. He's also not averse to heavy make-up jobs, so he agreed to play the apeman hero of the film.


I made a clay sculpture for the face, and also a jaw (not pictured) that was slightly comical, with an upturned nose. Over this, I made a dental plaster mold and in it, I cast the latex mask used in the film.


I filmed all of Andreas' scenes in his apartment, using a green screen. I made him up in his kitchen, where he stripped down to his underwear. 


I had a pair of old latex Orc ears I made years ago for a friend into live-action fantasy role-playing. Over those, I built a pair of big chimpanzee ears using tinted latex and cotton. Not my best work, but I think it did the trick. They were glued on over Andreas' own ears using Telesis 6, a very powerful but also very expensive adhesive. I think it's the preferred adhesive of most make-up people working in film and TV today, as it's specifically formulated to work with silicone prosthetics. The white stuff you can see on the ears is Prosaide adhesive mixed with Cabosil to produce a paste that is applied over the edges of the latex ears. This helps cover the rather obvious break between latex and skin.
 

The same paste was also used over the edges of the face mask. The mask is painted a dark fleshy red using tinted latex to create a base color, and the teeth are made from tissue paper and latex.


I use rubber mask grease paints applied with a sponge and transparent fixing powder to color the mask. The mix between the grease paint and the red base color blended in a rather nice mottled look.



Crepé hair was applied along the cheeks, again using Telesis 6. I also added some on his shoulders and arms, though Andreas is already quite furry.




A Janis Joplin-like wig gilds the lily along with a cluster of stone-age jewelry. 



The shaft of the spear was made from the remnants of a cut down brush in my garden. The harpoon-like spiky bits were cardboard covered with latex and cotton. Strips of scaly latex skin were cast in old plaster skin texture molds. The same goes for his loincloth, which was simply tucked into Andreas' underwear, and miraculously stayed in place for the whole shooting. When we filmed this in Juli it was blazing hot, and the jaw appliance kept coming loose. Apart from that, the whole ensemble held up very well.



As for the puppets populating the world of the hunter, let's start with the actual swamp feeder itself. The only new sculpture I made for this puppet was the head, which I made in medium-grade Monster Clay. As you can see, I only did the base of the trunk.


I wanted really big and expressive eyes for the puppet, and made them out of two wooden balls, adding photoshopped irises, paint, and UV resin over them. The eyes were then placed in silicone sockets.



The body is padded with thin strips of polyurethane foam, wrapped around the aluminum wire armature, and used as rudimentary muscles. The trunk is also padded aluminum wires, then covered with patches of latex skin.


This very blurry photo still, hopefully, conveys the look of the puppet covered with textured latex skin right before it's painted.




The final puppet was painted with tinted latex. The teeth are tissue paper and latex. The feet are cast in latex from an old mold made for an older puppet project.


However, the first creature the hunter encounters in the film is the "prickleback", as I named it. It's a huge, slow dinosaur-like creature with a spiky backplate. I sculpted the head and a bit of the neck being inspired by the look of soft-shelled tortoises. Some of them have an elongated snout, which they use as a snorkel. I also added a crest which in the final puppet would extend into long, thin shafts, similar to the lures seen on deep-sea fish.


The armature was very plain, with a center section held together by wood tongue depressors and thermoplastic.


Here's another blurry photo, but I hope you'll get an idea about how the foam padding was structured over the armature. The white foam making out the back is denser than the rest.


I used latex skin patches cast in old texture molds, but to give the skin a more prominent look I added drops of latex to the skin to create an alligator-like appearence. Almost all of the puppet was given this treatment, so it took a while to get it all done. The shell on the back is a latex cast, backed with latex-soaked cotton, which came out of a plaster mold I made in the early 2000s. It was originally a coral used in a film that a friend made.





All the spikes as well as the toes, the teeth, and the hook claw hands were made from tissue paper and latex. The crest on the head was made from aluminum wires covered with sewing thread and latex. The whole thing was painted with a sponge and tinted latex. The eyes were a couple of shiny fake pearls.


Our intrepid hero also encounters a bird of sorts. It's very brief, but I had fun making the eccentric puppet. This one was also based on a work by Clark Ashton Smith, a sketch made with graphite pen.


I didn't take a photo of the bird's armature, so you'll have to take my word for it being brilliantly simplistic. I also didn't take any photos of the one new sculpture I made for the puppet, which is the head. This piece was sculpted in two separate parts; upper and lower. The pointy ears were cast in an older puppet mold. I padded the body with a blend of thin polyurethane foam (the green parts) and foam soaked in latex (the yellow bits.) The wings were actually lying around from some discarded project I can't remember anymore. They're thin latex skins draped between aluminum wires wrapped in soft yarn.


As usual, I grabbed a couple of old plaster skin texture molds and cast the bits of skin I needed to cover up the padding.





The finished puppet was drybrushed with tinted latex. I used a couple of glass bird's eyes from a taxidermy shop.


I found another CAS sketch that was inspiring. I decided to make a slug-like creature and thought this weirdo with its tendrils would fit the bill.
 

I made a pretty detailed Monster Clay sculpture for the better part of the head. I used two big plastic toy jewelry beads for the eyes.


The head was cast in tinted latex, with the tendrils being single aluminum wires covered with soft crochet yarn and latex. The eyes were painted with bright hobby paints, and covered with UV resin to create a basic lens effect over the eyes. I also added a thicker single aluminum wire around the inside edges of the slit-like mouth.


Here's the very simple armature. I included 4 mm threaded nuts in the two feet. These were the only tie-down points on the puppet.



The back of the head was built up with dense foam covered with latex and cotton. The body had a very simple padding, using foam with various densities.



An old often used skin texture mold provided the latex skin for the puppet. The big claws are also latex, cast in plaster molds going all the way back to the early 2000s.




Also this puppet was drybrushed with tinted latex. I added some Glossy Accents scrapbooking plastic around the mouth to make it look moist.



Briefly, a flying creature goes past the "camera". Ever since the Dagobah scenes in "The Empire Strikes Back" it's kind of obligatory to have a strange winged, squawking critter flying past the camera in an alien swamp setting, so I had to have one too. However, I cheated with this one. I didn't build a new puppet for this single shot. Instead, I used a still image of a puppet I built for my US filmmaking buddy James Balsamo earlier this year.


These long-legged fish-like critters are called "seatars" in Balsamo's movie "Raven Slender: Alien Danger", where they're a background feature, again, like in the original Star Wars movies. I'll do a post specifically about my work on that project. I simply removed the legs in Photoshop and added a couple of stock footage CG wings in After Effects.


So, what about the actual swamp of the Swamp Dweller? It looks nice and dense but is actually made up of only three models, plus a few close-up photos of lichen and mosses.


I wanted a forest of huge strange-looking plants dominating the environment. So I built a single model which was very detailed and allowed for close-quarter shots. This model had a simple armature made from thick aluminum wires and steel wires attached to an empty paint jar, using thermoplastic to fix everything in place. I also made a bunch of tentacles -steel wires wrapped in thick yarn- and stuck them to the paint jar base.


The huge roots were padded just like I pad my puppets, with strips of polyurethane foam wrapped around the metal wires.


The finished model has a covering of very detailed latex skins, again pulled from older skin texture molds. Tinted latex was sponged on and then I applied dots of glitter glue here and there to add shiny spots of beauty to the otherwise grotesque model. Hanging from the underside of the trunk are "air roots" made from "chunks o flesh", basically a thin surface of tinted latex scrunged up. This technique produces lovely organic-looking shapes, and I've used it many times on my puppets.

 Both the roots and the branches can be positioned in endless ways, so that's exactly what I did -I bent the various parts, took a photo, re-positioned the parts, turned the model a bit, and took another photo. Eventually, I had a bunch of photos of these alien trees that I could layer in After Effects to make a dense forest.


I also made this fungus for the swamp. The stem is a plastic tube, actually a effervescent vitamin tablet dispenser, covered with a thick latex cast from another texture mold. The top is another prop made for the same project from which I took the back shell for the prickleback. I had it lying around my workshop for many years, and eventually it ended up here.


This strange plant was built in a similar very quick way. The trunk is another empty paint jar covered with "chunck o flesh" and spike outgrowths made from cotton soaked in tinted latex. Both this prop and the fungus were photographed multipal times from various angles and cut out in Photoshop to be added to layers in After Effects.


"Swamp Feeder" was entirely inspired by the image art of Clark Ashton Smith, and it was a fun project to do. Andreas who played the hunter also had fun, though he went through a very demanding make-up process. I'll most likely do similar projects, where I'm more inspired by imagery rather than a story that's already written by someone else.

The music was especially composed by my italian friend Marco Zanelli, who produced it in record-breaking time. I'm glad I have so many talented collaborators!