Showing posts with label other gods. Show all posts
Showing posts with label other gods. Show all posts
Saturday, February 28, 2015
"The Other Gods": The Finished Film
And here it is, ladies and gentlemen. I hope you'll enjoy it. It took two years to finish the darn thing, but the main reason for that is that I've been crazy busy with other things since the fall 2013. Hopefully, I won't take that long to finish the next one.
Labels:
animation,
fan film,
fantasy,
horror,
loneanimator,
lovecraft,
monster,
other gods,
pulp,
puppet,
richard svensson,
stopmotion
Sunday, February 8, 2015
"The Other Gods": The Gods Themselves Part 2
I addition to building and animating puppets I've used other techniques to depict the more abstract Lovecraftian horrors. There's only so much you can do with a practical puppet when it comes to creating truly mind-boggling creatures; then you'll have to use other tricks. "Digital 3D animations" you may think. Nay, my friend - a lot can be achieved with old-school 2D animations using Photoshopped images and simpler puppet animations.
Let's start with this "god". The background is a time lapse stock film clip downloaded from Videoblocks, as is the organic-looking rotating ball in the center. The other parts are bits of illustrations made by Ernst Haeckel depicting corals and oceanic micro life.
Haeckel's beautiful and sometimes curiously disturbing art was collected as "Art Forms in Nature" in 1904. I use this book frequently as inspiration when sculpting Lovecraftian monsters. The clean crisp details are both inspiring and informing.
Ten bits of Haeckel illustrations make up the various parts of the abstract "god". They were imported in a number of layers in After Effects and made to rotate in various directions by key framing their movements in the timeline. If this all sounds like Greek to you, then do what all civilised people do; look up "key framing in AE" on YouTube. When this animation was rendered out it was imported again and a softening filter from Rampant Color FX was added over the clip.
This creature was created by using Photoshopped 2D images and a little piece of stock CGI animation, but I find that the best composite monsters are made up with moving sculpted parts, in other words puppet animated bits. So let's take another example.
This critter slowly spins around in the air and opens a mouth in its flower-like head to attack one of the protagonists. If this monster seems familiar it's because I re-used a mould of a sculpture for a worm monster created a few years back for a Lovecraftian game created by Rolando Guiterrez. I'm using that monster's head here with his permission.
This time the head was mounted on a wooden support painted in the chroma key green I use for most of my backgrounds nowadays. The latex head has aluminum wires in the four flaps that open up into a mouth when pulled back, and each "petal" along the fringe also has a bit of wire in it. This allowed me to animate an undulating motion in the fringe.
New for this project was this larger fairly detailed tentacle. I animated it moving as slowly as I could.
Also added were three layers of this collection of smaller tentacles animated for my previous "Lovecraft Alphabet". When put together in After Effects, the finished composite created a quite lively squirming monstrosity, looking something like this:
I might've been able to build and animate a whole puppet like this, but the resulting headache was something I didn't want to take on. Doing it this way, with composite elements is a better solution, and it allows me to keep check of each part of the monster, making adjustments as work progresses.
I have been busy for most of 2014 with my day job activities, which mostly include making films with people having various handicaps. Very little free time has been made available to me, but I'm changing that. I can't let me own projects linger for months on end, so I've changed my duties at work, and I hope that 2015 will turn out to be one of my most productive years yet.
Let's start with this "god". The background is a time lapse stock film clip downloaded from Videoblocks, as is the organic-looking rotating ball in the center. The other parts are bits of illustrations made by Ernst Haeckel depicting corals and oceanic micro life.
Haeckel's beautiful and sometimes curiously disturbing art was collected as "Art Forms in Nature" in 1904. I use this book frequently as inspiration when sculpting Lovecraftian monsters. The clean crisp details are both inspiring and informing.
Ten bits of Haeckel illustrations make up the various parts of the abstract "god". They were imported in a number of layers in After Effects and made to rotate in various directions by key framing their movements in the timeline. If this all sounds like Greek to you, then do what all civilised people do; look up "key framing in AE" on YouTube. When this animation was rendered out it was imported again and a softening filter from Rampant Color FX was added over the clip.
This creature was created by using Photoshopped 2D images and a little piece of stock CGI animation, but I find that the best composite monsters are made up with moving sculpted parts, in other words puppet animated bits. So let's take another example.
This critter slowly spins around in the air and opens a mouth in its flower-like head to attack one of the protagonists. If this monster seems familiar it's because I re-used a mould of a sculpture for a worm monster created a few years back for a Lovecraftian game created by Rolando Guiterrez. I'm using that monster's head here with his permission.
This time the head was mounted on a wooden support painted in the chroma key green I use for most of my backgrounds nowadays. The latex head has aluminum wires in the four flaps that open up into a mouth when pulled back, and each "petal" along the fringe also has a bit of wire in it. This allowed me to animate an undulating motion in the fringe.
New for this project was this larger fairly detailed tentacle. I animated it moving as slowly as I could.
Also added were three layers of this collection of smaller tentacles animated for my previous "Lovecraft Alphabet". When put together in After Effects, the finished composite created a quite lively squirming monstrosity, looking something like this:
I might've been able to build and animate a whole puppet like this, but the resulting headache was something I didn't want to take on. Doing it this way, with composite elements is a better solution, and it allows me to keep check of each part of the monster, making adjustments as work progresses.
I have been busy for most of 2014 with my day job activities, which mostly include making films with people having various handicaps. Very little free time has been made available to me, but I'm changing that. I can't let me own projects linger for months on end, so I've changed my duties at work, and I hope that 2015 will turn out to be one of my most productive years yet.
Labels:
2D,
after effects,
animation,
loneanimator,
lovecraft,
monster,
other gods,
richard svensson,
stopmotion
Tuesday, January 6, 2015
"The Other Gods": The Gods Themselves Part 1
SPOILERS: If you don't want to have a peek at the monsters of "The Other Gods" before the film is finished, then go watch some funny cats on YouTube or something else. Or keep reading if you're not hyper sensitive to such things.
Since the "gods" of Lovecraft's short story aren't defined as any of the recognizable critters of the later Cthulhu Mythos, I felt that I didn't have to adhere too strictly to descriptions of any certain creature. I did, however, include the avatar of Nyarlathotep, also known as "The Howler In the Dark", "The God of the Bloody Tongue", etc, since I had already built that puppet. I made it for my Lovecraftian Alphabet film, but didn't include it in the end.
You can find a complete description of how that puppet came to be HERE.
One of the puppets built specifically for "The Other Gods" is my version of Shub-Niggurath, “The Black Goat of the Woods with a Thousand Young”. This cosmic horror is, like most Lovecraftian beings, just too terrible to be described, so the puppet had to be something quite simple. I hope it'll still be spine-tingling enough.
This is a miniature skull I did years ago as a piece of LARP jewelry. I sculpted it in Chavant clay and made a Dragonskin silicone mould for it. I thought it might do as the naked skull of Shub-Niggurath.
And here's the final plastic cast, joined to the skull with two bits of aluminum wire. I chose to tint the plastic a tan colour, since it would make a good base colour for the aged look I wanted for the finished skull.
Since she's supposed to have “a Thousand Young” I thought I'd better equip her properly. This sculpture was made in Chavant clay and will become a latex cast for the front of the puppet.
I decided to give her a "skirt" of tentacles, while her torso had two human-looking arms. These tentacles are aluminum wires wrapped in thick soft string, and then dipped in latex.
The tentacles are stuck to the rest of the wire armature with melted Friendly Plastic, and the middle is covered up with cotton and tinted latex. Before the cotton dries too much you can sculpt wrinkles into it using a thick needle.
The body is padded with bits of old cushion foam, and then covered with the cast latex skin of the chest and belly. In the center of the tentacles is a support rod with a wing nut for attaching the puppet to the animation stage.
More bits of cast textured latex skin cover the rest of the body, including the back. Small tentacles around the waist were created by mixing latex and Cabosil micro balloons into a butter-like paste, which I could roll between my thumb and index finger to make the shapes. The same technique was used for the outgrowths on the back.
Here's the finished puppet, with a base paint of PAX (acrylic paints and Prosaide glue), and then touched up with Liquitex acrylic airbrush paints.
I also gave her a long tongue made the same way as the skirt tentacles, so she can "kiss" the head tentacle of Nyarlathotep by wrapping them together. Isn't love beautiful??
Since the "gods" of Lovecraft's short story aren't defined as any of the recognizable critters of the later Cthulhu Mythos, I felt that I didn't have to adhere too strictly to descriptions of any certain creature. I did, however, include the avatar of Nyarlathotep, also known as "The Howler In the Dark", "The God of the Bloody Tongue", etc, since I had already built that puppet. I made it for my Lovecraftian Alphabet film, but didn't include it in the end.
You can find a complete description of how that puppet came to be HERE.
One of the puppets built specifically for "The Other Gods" is my version of Shub-Niggurath, “The Black Goat of the Woods with a Thousand Young”. This cosmic horror is, like most Lovecraftian beings, just too terrible to be described, so the puppet had to be something quite simple. I hope it'll still be spine-tingling enough.
This is a miniature skull I did years ago as a piece of LARP jewelry. I sculpted it in Chavant clay and made a Dragonskin silicone mould for it. I thought it might do as the naked skull of Shub-Niggurath.
It didn't have a lower jaw, though, so I made one in Monster Clay.
Testing it out against the plastic skull, so the teeth will overlap and interlock properly.
And here's the final plastic cast, joined to the skull with two bits of aluminum wire. I chose to tint the plastic a tan colour, since it would make a good base colour for the aged look I wanted for the finished skull.
I decided to give her a "skirt" of tentacles, while her torso had two human-looking arms. These tentacles are aluminum wires wrapped in thick soft string, and then dipped in latex.
The tentacles are stuck to the rest of the wire armature with melted Friendly Plastic, and the middle is covered up with cotton and tinted latex. Before the cotton dries too much you can sculpt wrinkles into it using a thick needle.
The body is padded with bits of old cushion foam, and then covered with the cast latex skin of the chest and belly. In the center of the tentacles is a support rod with a wing nut for attaching the puppet to the animation stage.
More bits of cast textured latex skin cover the rest of the body, including the back. Small tentacles around the waist were created by mixing latex and Cabosil micro balloons into a butter-like paste, which I could roll between my thumb and index finger to make the shapes. The same technique was used for the outgrowths on the back.
Here's the finished puppet, with a base paint of PAX (acrylic paints and Prosaide glue), and then touched up with Liquitex acrylic airbrush paints.
I also gave her a long tongue made the same way as the skirt tentacles, so she can "kiss" the head tentacle of Nyarlathotep by wrapping them together. Isn't love beautiful??
Labels:
animation,
gods,
loneanimator,
lovecraft,
monster,
nyarlathotep,
other gods,
puppet,
richard svensson,
shub-niggurath,
stopmotion
Thursday, January 1, 2015
"The Other Gods": Filming Cosmic Horrors In a Tiny Green Room
First of all: Happy New Year! Let's help out making 2015 a really swell year. Unfortunately, 2014 was almost only work, work, work for me, and not of the fun kind. But never mind that now; new year, new possibilities.
We're off to Lovecraft Land again with my latest video effort. This is another of my projects that's been lingering on for a couple of years, bit which is finally getting to the finish line with editing and effects work.
First a few words about the actual story. "The Other Gods" is apparently an early effort by weird fiction master H P Lovecraft. Scholars say that it's an example of the influence of Lord Dunsany's lyrical and mystical tales on Lovecraft's imagination. This one is sort of a moral tale, with a couple of characters sticking their noses into business they'd better leave alone. Barzai the Wise and his disciple Atal climb mount Hatheg-Kla to spy on the dancing gods of the Earth, but find out too late that they do not dance alone..
We filmed the whole thing in one 2013 afternoon, in my crammed green screen room.
Håkan looked suitably sage in a fantasy astrologer/astronomer outfit..
...And Björn might actually pass for Sinbad the sailor in his get-up. Something that got me thinking regarding future projects.
All the scenes were pieced together in After Effects. I now subscribe to software in Adobe Cloud, and therefore have access to all the tools I need for my creative digital work. Or almost all tools. The standard AE plugin Keylight is very good, but since I almost never get the ideal quality green screen shots I always think I'll get, I need stronger stuff to pull a good enough key. So I coughed up the $799 Red Giant want for their Keying Suite, which includes Primatte Keyer, Key Correct and Warp. I'm very happy with the results I'm getting, so for me it was certainly worth every penny.
Here's how the opening shot of Barzai in his tower looks when finished. I'm still sticking to a not-quite-real look, which is inspired by both Ray Harryhausen's fantasy films as well as more experimental auteur's like Karel Zeman.
Here's how the full background image looks. It's created in Photoshop and consists of 22 layers. The various bits are photos from Wikimedia, travel photos from friends and other sources. I love creating my "sets" in Photoshop, since the possibilities are endless. There are, in fact, no limits to what you can stitch together for your film.
Since the background image is so big, I could flip it and use bits of it for close-ups of Håkan. The telescope is also just a photo collage.
All in all, there were only three background images created for the tower interior. In some shots we actually used natural sunlight coming in through a window to light the green screen set-up. It worked better than I at first thought it would.
Walking in the desert might seem like a difficult thing to do, when you only have a green screen with a length that will allow for about four steps. The solution is simply to film each actor in two separate shots, and then combine them in AE. And have them walk very slowly.
You can even climb mountains, though your green screen studio feels like a closet. You only need a few seconds here and there to convey each part of the story.
And, of course, you have to prod your poor actors to crawl around in scenes which they have no idea how they'll turn out in the end. This little studio is history now, since the building is being renovated. Now I'm using another space, which I have to pay a small rent for since it's at a school, and I'm not the only one using . Ideally I'd love to have a big room just for myself, but that'll have to be a future project. It's on my dream list.
Without giving too much away (if you haven't read the story) things don't go too well for our heroes. Here's Björn with scratches and sores made up with fake blood and bread crumbs.
Barzai's fate is a grim one indeed, and it's probably correct to say that he's the first in a long line of Lovecraftian protagonists that meet a sticky end. So what is Barzai actually looking at? Well, since the story is called "The Other Gods" it's presumably clear that it's not the beings he climbed the mountain to have a peek at. More about those in a coming blog post, but here are a couple of dancing monstrosities to hopefully tickle your fancy.
Labels:
amateur,
animation,
chroma key,
fantasy,
film,
greenscreen,
horror,
loneanimator,
lovecraft,
monster,
other gods,
pulp,
richard svensson,
stop motion,
stopmotion,
video
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