Showing posts with label latex. Show all posts
Showing posts with label latex. Show all posts

Sunday, March 22, 2020

Krampus Night



Visitors to my YouTube channel have been bugging me for a while about why I don't do any holiday-related videos. I have done a Halloween-themed film, but that didn't exactly set the internet on fire, so I stopped thinking about doing something similar. However, this past Christmas I decided to do something with the Krampus; the so-called Christmas Devil, the evil counterpart to Santa. I was already working on another project, but I paused that to make room for my Krampus video. In other words, this past December was one of the few months where I managed to produce two films featuring a fair amount of animation, and effects editing.


To give you some context, let's have a quick look at Krampus. Traditionally the Krampus character has flourished best in Eastern Europe, the alps and German-language regions like Bavaria and Austria. When Santa comes with candy and gifts, Krampus comes with coal and bundles of sticks for thrashing the bottoms of naughty children. If the kids are really terrible, Krampus puts them in his sack and carries them away.


There's been an odd resurgence of Krampus-related festivities in the last couple of decades. There are Krampus parades in both Europe and the US, and pop culture has placed the fiend in movies of varying quality and budgets. To sum up all of this info I wrote a poem that served as the basis for my video and read it myself.


I wanted my Krampus to be super traditional. Thus I sculpted a character that sort of summed up all the characteristics of the old devil folklore archetype. Medium grade Monster Clay was used, as usual.


I also sculpted what would become the horns in clay, placing the sculpture on a flat surface to make the casting of it easy.


From a plaster mold made over the sculpture, I cast two latex horn skins which were attached to a pair of metal rods padded with yarn and foam dipped in latex. When the latex had dried I twisted the wires with my fingers, making the horns curve in a way you can see on certain goats and antelopes.


The armature was super simple; my usual mix of thermoplastic and aluminum wires. I decided to give my Krampus one human leg and one goat hind leg. He also has a tail.



The tail was covered with a wrapping of yarn soaked in latex, while the body was padded with soft polyurethane foam. As you can see the head wasn't attached at this point.


That's because the aluminum wires inside the head -for brows, ears, and jaw- were stuck directly into the latex cast of the head and torso. Thermoplastic was used to create the skull and the jaw, and also held the two pearls used for eyes in place. Liquid latex applied to both the inside of the latex skin and the foam padding worked as an adhesive.


Patches of latex skin cast in various older skin texture molds were attached in the same way. The teeth are cotton dipped in latex and rolled into pointy shapes. The human foot shape was built up using tinted latex and cotton.


I wanted the Krampus to have a mix of muted colors, ashen grey to be exact, and a color that would make the puppet "pop" a bit on screen. A dark purple seemed to do the trick.





The finished Krampus puppet was adorned with clumps of crepé hair (sheep's wool used for fake beards) to make him look old and mangy. Thin steel wires were used to make bits of body jewelry, and claws were created in the same way as the teeth. Krampus is often portrayed with a long tongue, so that had to be in there in one scene at least. I couldn't fit it into the puppet's mouth, so I made it from latex and a single aluminum wire as a loose prop that could be inserted into the mouth.


Krampus´ sack was made from real burlap and was lined with aluminum wires, so I could animate it bulging and moving around when Krampus was carrying away the kid.


All of the backgrounds in the scenes featuring the Krampus were Photoshopped images layered in After Effects. One of the busiest shots is the one where Krampus minces up the kid. It contains 12 layers: the log cabin wall, the bundle of chains to the right, the big chain to the left, the Krampus turning a mincer handle made from plastic, the table, the cleaver, the bowl, the meat (footage), the mincer, the leg going into the mincer and some smoke. The mincer handle was actually attached to a model mincer I made, but that model kept moving about when I animated the puppet turning the handle, so I simply covered it with a photo of a real mincer.


All the images I used for backgrounds were downloaded from Depositphotos.com. Most of them needed only minute Photoshop manipulation to work on the film.


Now for the actual antagonist of the film. Remember Hannes Karlsson who was the hero in my film "The Two-Headed Monster?" I recruited him again for this project, and he will pop up again in my films later this year.


My long-suffering buddy Andreas Pettersson also appears in the film as a sleeping relative given a whipped cream mustache by Hannes. Andreas' friend Leif also puts in an appearance where he's hit over the head with a pillow.


The rest of the people you see in this film are all stock footage from Videoblocks.com. They had a bunch of Christmas-themed clips which were all so horribly saccharine that I couldn't possibly produce anything myself to match them.


One of the more complicated shots in the film is when Krampus puts Hannes into his sack, simply because it needed to look totally effortless. Technically it's not very complicated. Hannes is placed over Krampus´ hand via tracking, and a mask over Hannes´ legs allow them to pass behind the sack.


Making the shot work all hinged on Hannes selling the illusion, and luckily, that's just what he did. In a single take, he's sitting on the edge of a greenscreen-clad couch supported by the arm of his mom, also clad in green. Balancing on the edge of the couch seat he looks like he's hanging in free air.


The take then continues with Hannes flipping over to a semi-handstand on the floor, wiggling his legs in the air. I sped up this part in editing, so it looks like he's very quickly stuffed into the sack. The Krampus puppet is animated to match Hannes´ movements in this footage accordingly.

So I finally made my Krampus film! It was fun and relatively quick to put together. Coming up, if I can make it, is a film about Walpurgisnight, and the goings-on of witches and fiends on that spooky evening.

Monday, March 25, 2019

Strange Aeons



My main Love for the prose and poems of H P Lovecraft comes from his unparallelled talent for generating mood or atmosphere. Whatever I do in my video adaptations of his texts I'm always chasing that mood. Sometimes I stumble over another work of art that has managed to generate those qualities.

A while back I bought the CD "Strange Aeons", which is produced by British musician and artist Steve Lines. Besides his own work the CD also contains contributions by Childe Roland, The Zoogs, Black Monolith and other bands, as well as spoken word pieces by Lovecraftian authors like Brian Lumley, Ramsey Campbell and Robert M. Price. Highly recommended! The opening track is also called "Strange Aeons" and is written and performed by Steve Lines himself. It sums up what Lovecraft's cosmic horror is all about, and I thought it would make a great subject for a YouTube video. I contacted Steve and he gave me permission to use the track.

My plan was to mainly show prehistoric Earth during the reign of the various evil entities that arrived here before the advent of humans. I wanted to put some of the older puppets back into action before they became too brittle to use for animation. I also had some new ideas for a few new puppets.


I thought that Ramsey Campbell's monstrous space slug Glaaki would make a novel stop-motion monster, and started off with sculpting the underside of the creature in medium grade Monster Clay.



The armature for this puppet was super simple, just a bundle of aluminum wires, with a t-nut foot at the rear for tie down purposes. The eyes are plastic balls on aluminum wire eye stalks. The round mouth also has a band of aluminum wires to allow it to open and close like an orifice. The black chunks on the armature are bits of dense foam, added to build up bulk without impeding the animation (like thick foam would've).


The body was padded with balls of cotton encased in a "suit" of thin, soft polyurethane.



I used an old plaster skin mold to cast the knobbly skin of the slug covering the foam body. The whole thing was then dry brushed with tinted latex.


Glakki is covered with metallic spike which it uses to infamously impale human victims. These victims then turn into Glaaki's zombified servants. The spikes were bits of cotton dipped in latex and then rolled between my fingers to create the spiky shapes. Silver latex tinting powder was used with the latex to add the metallic effect.





The finished Glaaki had airbrushed eyeballs covered with air drying scrapbooking plastic to create a gelatinous lens-like effect.


The other thing I wanted to do was to illustrate the line "Wantonly they trod the dark ways, cavorting in the steaming fens, until all the planet had known the touch of the Great Old Ones", by having two of Cthulhu's star-spawn -basically his minions- play wrestle in the primordial swamps. A star-spawn is more or less a smaller replica of Chtulhu. It's the sort of form that can be endlessly varied and still be recognized. I made two sculptures of the front of the heads where the eyes would be located and the tentacle beards would hang down.


I made the armatures out of several bundles of aluminum wires, making them very sturdy. Arms and legs were padded with hard foam and the tails were given shape with soft string wrappings covered in latex. The wings were my usual constructions of string-wrapped aluminum wires, submerged in soft plaster with a latex wing membrane build-up.



The padding of the main bodies was achieved with cotton balls. Since I wanted these creatures to look flabby, with folds of warty skin covering their bodies I didn't spend a lot of time creating foam shapes to indicate muscles. Instead a fairly basic foam wrapping made up the general shape of the bodies.



Lots and lots of patches of tinted latex skin was cast in several old molds and attached using liquid latex as a glue.




The finished star-spawn were dry brushed with tinted latex, and touched up with acrylic airbrush paints. The eyes were the usual reflecting scrapbooking beads I use to make glowing eyes for my puppets.


This guy was also an original puppet made for this project. Despite its likeness to the infamous penisaurus of porn comedy "Flesh Gordon" it's actually another Great Old One called Gobogeg.


Other creatures in the film, like this one, were created using only partly animated elements. The fringed eye is a Photoshop creation..


..While the tentacles are just the one tentacle, animated a few times and clumped together in After Effects.


The apocalyptic end times were realized using different techniques altogether. I wanted the return of the Great Old Ones and their destruction of our world to appear in ultra slow-motion, to show the inevitability of it -or something like it. I can't really describe the effect I was after, but I think I achieved it.
 These shots were all created using photos animated in After Effects using the puppet tool. Smoke, falling ash and various digital effects were superimposed, and the whole finished film was color graded and various filters were applied to create an otherworldly look. The prehistoric scenes in the beginning were also mainly made with Photoshopped images, animated in After Effects.

I think the most powerful effect Lovecraft achieves in his writings is the concept of "deep time", which is about vast stretches of time so far in our planet's past that we can't really comprehend it. This film was an experiment of sorts, trying to chase that concept with moving images.

Monday, September 4, 2017

H P Lovecraft's "Memory": The Demon

I continue my Lovecraftian adaptations with a prose poem called "Memory". I found this text a long time ago in an anthology, and really liked it. It's very vague on what it's really about, but it has a dreamlike quality, and some underlying themes which will make the reader figure out some things on his/her own.
I just finished editing the film, and will shortly post it on YouTube. Here's some info on one of the puppets featured in the film.

The title "Memory" actually refers to one of the characters in the tale; a demon who apparently goes by that name. There are no descriptions of the creature, so I went with my own ideas, deciding to create something that looked old and withered, but also regal.


I only sculpted the torso of this puppet, using Monster Clay medium grade and my teeny tiny loop tools.


Dental plaster poured over the sculpture created a mold into which I could then add tinted latex. I supported the inside of this latex skin with cotton dipped in latex, creating a sturdy leathery feel.


To create that "regal" look built up a sort of crown between the shoulders using tooth picks.


The toothpicks were then covered with cotton and tinted latex. I decided early on to not have a head or face on this character, mainly because I didn't want to bother with animating a face. But it also meant that I could make a creature that looked a bit more abstract than most other characters.


The puppet has my usual aluminum wire and thermoplastic armature, with threaded bolts in the feet.


Most of the body was padded with bits of thin polyurethane foam soaked in latex, and cotton dipped in latex. The latex-soaked foam created a material that is almost clay-like. When it has dried you can press it together with your fingers and shape it pretty well.


The demon has a pair of very traditional devil wings, almost as if ripped from a church wall painting. I won't go into the making of the wings, as I've talked about this many times. But I'll refer you to my YouTube video, which says everything you need to know on the subject.


I normally sculpt my skin textures or get them from a surface like old leather or a fruit. But I sometimes create an texture by first starting it as a negative sculpture, if you will. This is much faster than creating a normal sculpture. In other words, I carve or etch a negative pattern into clay, in this case medium grade Monster Clay. 

When that's done I build up a clay containment wall, just like when casting an ordinary sculpture. I add plaster, first by brushing it in to avoid air bubbles, and then pouring in the rest. The plaster has cured, and here you can see what the actual skin texture will look like. 

But you can't cast anything into this plaster casting, so I'll have to make another mold on top of the plaster cast. I choose to do this by mixing dental silicone and curing agent, and squeezing down this silicone paste over the plaster cast. But, if you use a sealing or release agent, you can cast plaster over plaster.
Just be aware that any slightly unprotected sections might stick, and then you're goose is cooked, so to speak. You might break off a portion of your mold, and you'll have to start over again. Which is not a big deal, really. This dental silicone paste sets up in a few minutes, and I can peel off the mold pretty easily. So, to cast latex into this silicone you can wash the mold with some alcohol, if you feel that silicone oil is making the surface very slippery. Or use a dulling spray, which is what I do. In this case here I've actually done neither. I just sponged in tinted latex and it seemed to stick just fine. After a couple thin layers of latex I'm dabbing the surface with talcum powder to make the latex skin easier to remove. Then I can just peel it off. This particular skin was used on the legs of the demon.

Here's the demon puppet pieced together, skin, wings and all. Now it'll get a light drybrushing of tinted latex, as well as some silvery acrylic paint on the chest area.




And here's the demon as it appears in the film, with a head made up of stock footage fire, fixed up in After Effects to look weird and alien.