Showing posts with label jules verne. Show all posts
Showing posts with label jules verne. Show all posts

Tuesday, March 17, 2009

"The Sword of the Oceans"

Last year I promised my friend Daniel Lenner to help him out building props and doing modelwork for his Jules Verne-inspired film Wavebreaker , but I had no idea it would be such a dragged-out, energy-consuming event. The film is scheduled to get finished at the end of March. Then I'm finally off to finish some of my OWN projects. It's been mostly fun doing the stuff for Wavebreaker, though. But one thing seems to have been particularly gremlin-infested; the creation of a workable version of Captain Nemo's sub "the Nautilus". I first built a 3 feet long version made out of two joined plastic bottles, detailed with Apoxie sculpt. Just as I was getting the final shape sanded and finished for more intricate details, I dropped the damned thing on the concrete floor in my workshop and the model shattered into quite a lot of pieces. I discovered I had not taken any photos of the model prior to the accident and I had none taken after it, as I ran outside with all the pieces I could find and hurled them fuming into the trash can.

So what to do now? I remembered I had an old Revell model of the Hindenburg zeppelin stashed away somewhere. I found it and stripped it down to its very bare essentials, turned it around with its stern becoming the stem, and found that, yes; this could actually turn into a decent steampunk submarine.

I added some very minor details, as Danny's intention had always been to have a very sleek, rocket-like sub, much like the Nautilus from the original illustrations from the first edition of "20 000 Leagues Under the Sea", and not at all like the fish-like Disney film version. To create the famous ram of this fantasy sub I made plastic casts of a saw-toothed knife blade. While the plastic was still soft I pulled out the casts from their silicone molds and bent them slightly to fit the shape of the hull. I added a small command tower from a war ship model kit, reused a fin from the Hindenburg to make the rudder and added a big propeller from another old toy model.

And this is the finished result, painted with airbrush acrylics. The windows and portholes are a mix of clear plastic beads with flat undersides and casts made from Crystal Clear plastic. Now a bit of a problem arose. The original model was built quite big in order to photograph well. This little bugger, its substitute, is only little over 1 ft long. This meant that our original intentions of having it animated in very cool camera moves went out the window. Instead I asked Ola, the husband of a friend of mine, to take some good close-up photos of the model, that could then be cut out and 2D animated in After Effects. Ola is a pro photographer with his own studio and the photos he took really did the trick. Thanks, Ola!

The photos Ola provided already had the model against a pristine white background. Cutting it out and putting it against a solid blue background was therefore not a problem. I took separate photos of the propeller in three different positions and added those to Ola's photos. I imported the photos of the Nautilus into my StopMotionPro animation software and looped them. This created long sequences of shots of a hovering Nautilus with a spinning propeller, that I could then 2D animate in After Effects.

And here's what some of the finished shots look like, with animated 2D and model fish added. These shots will all have a "underwater" filter added.






Monday, March 16, 2009

Little Big Octopus

I've been criss-crossing between my different projects on this blog and this post is no different. The puppet I'm going to talk about here was made for two different films. Having made a big latex octopus tentacle for my friend Daniel Lenneer's film Wavebreaker I thought about putting it in one of my own projects. It ended up in "The King Who Sought Immortality", shot last summer. So both projects now featured said rubber tentacle and both stories needed additional shots of the rest of the octopus. The beast was to be realized as an animated puppet.

This is the early clay sketch, done in Chavant clay (that I always, always use for any kind of sculpture to be cast).



A lot more detailing added and ready for its Ultracal 30 mold.

The mold is cast and the clay removed (we're really moving along quickly here!)


A sculpture for the underside of the tentacles. Another for the top side was also made, but looked a lot less exciting so I'm not showing it here.

The armature for the octopus was made out of very thick aluminum wire. So thick, actually, that I had to grind the top end of each tentacle wire to a thin point. But this little trick added tremendous flexibility to each tentacle when I started animating them.

Each tentacle wire recieved a covering of thick, soft string (the same kind I always use when adding bulk to body parts that need to be somewhat symmetrical.) Yes; it took some time to wrap all that string.

While getting incredibly bored wrapping string around aluminum wires all day long, I took a break for casting the head of the octopus. It was done as a soft, flexible latex skin.

The latex castings for the tentacles, and their molds.

Waiting to be stuck onto the armature...

And this is the actual armature for the octopus. As you can see it's incredibly simple. The green plastic piece of tubing (from a roll of plaster bandages) is attached to an aluminum wire, that will allow for the animation of the head bobbing up and down.


Some very soft upholstery foam has been added to the armature. It's almost obvious now what it's going to turn into.

The eyes have it, both for some dating humans and for some stop-motion puppets. I was never going to go for a 100% accurate, natural look for the octopus. It's a monster octopus and they need certain details to make them look really handsome. For something as non-human as an octopus, this puppet needed eyes that made it look as alive as possible. The coloring of the eye was done in Photoshop and printed out on sturdy paper. The actual eye lenses were glass thingumabobs that you're supposed to put in flower pots. They have a bulging lens-like top and flat undersides, and I've discovered they're excellent for making watery eyes for larger puppets. I painted the slit-like pupils on the underside of the "lenses" and attached them to the printed pieces of paper using hot-melt glue around the edges.

The eyes are stuck to the inside of the head skin using more hot-melt glue.


There! All pieces of skin are stuck to the foam-padded armature. Time to add some paint.

This nasty-looking goo is acrylic paint mixed with Prose-Aide No-Tack glue (also known as Pros-Aide III), thus creating a variation of make-up man Dick Smith's famous PAX paint. It sticks to latex well enough, remains flexible and doesn't cover up smaller details on the puppet.

The paint is simply sponged on, using pieces of old upholstery foam as sponges. I use two of them; one to add the paint quite liberally and one to soak upp the excess.

The coat of paint has been added and allowed to dry.

Now for the neat details. A mottled coat of blue-grey acrylic paint is airbrushed on.

The finished paint job. I sometimes overdo the painted details like highlights and shadows, but I find that I often have to in order for them to show up in my camera.

The big guy ready to get moving on my little blue screen stage.

Sometimes you stumble on really simple solutions. I had to animate the octopus emerging from behind the semi-submurged sub Nautilus in a shot for "Wavebreaker". The model for the Nautilus was too small to work with the big octopus puppet. I needed something cylindrical and at the right scale to wrap the tentacles over. And it had to be blue, so I could matte in a close-up of the Nautilus under the tentacles. I found a plastic bucket in a kitchen cupboard that did the trick perfectly.

Here's an early test shot of the octopus on the hull of the Nautilus. It seems to work pretty well.

While working on this puppet I noticed that my budding latex allergy had reached full bloom. For some time now my eyes have been really irritated, even when using protective goggles, and this time and I actually suffered some respiratory problems as well. It's the ammonia that does me in. This is probably a good sign that it's time for me to go silicone, like many others have done before me.

Thursday, December 4, 2008

From globe to helmet

Jumping back to my contributions to my friend Daniel Lenneer's film Wavebreaker I thought it could be interesting to chronicle the tranformation of a terrestrial globe into a steampunk diver's helmet. Danny wanted a classical surface supplied diver, or "hooka diver", for his underwater epic. This meant either buying, borrowing or making a big, clunky diving helmer. The two first options quickly went out the window, which meant it was up to me to construct a fake version. All of the underwater footage was to be shot against a greenscreen, so the helmet just had to look good enough.

I started off with a globe I bought at a garage sale for a trifle. Dismantling it was an easy task, but getting rid of the printed paper wrapping was not. It took several days to clean everything off.





I placed the cleaned globe on a hard polyfoam bust I always use for maskmaking, and built up the shoulder and neck areas in Chavant clay. There was a visible seam between the two plastic halves of the globe so I covered that with Apoxie.

The shoulder / neck part was cast in latex, reinforced with cotton until it took on a leathery feel. It was then reinforced with hot-melt glue. I would've liked to cast it in plastic instead, but there were no money for the necessary materials. But this solution worked out fine. The portholes in front, at the top and at the sides were plastic saucers made to hold water for flower pots. I cut holes in them and built up the grids in the portholes using Apoxie sculpt over cardboard frames. Other stuff added was a plastic medicine jar as a valve, and the lid from a container of vaseline. This particular diver had the look of a hooka diver, but in fact he had a steampunk air supply solution in the shape of air tubes on his back, hence the small pipe in the back of the helmet.

When all the details were added and secured the whole helmet was spraypainted flat back.

And here's the finished helmet, painted in brass and aluminum with airbrush to give it a mottled, worn look. I also added a real brass valve to the right (your right) of the helmet.

Danny tries it out and seems pleased with the result.

A couple of frame-grabs for Danny's first composite try-out. I also made some underwater plants/animals/fungi/whatever in rubber, for the divers to pick when they go hunting for food on the ocean floor.