Showing posts with label gods. Show all posts
Showing posts with label gods. Show all posts

Saturday, February 14, 2015

The Story of Odin

Taking a short break from "The Other Gods" I thought another project might be of interest to you. Besides working on my own personal stuff I make films with the handicapped people at my day job, teaching them how to use the film equipment, how to blog, and generally how to take advantage of the various social media to market yourself and your creativity. You may remember a film from last year, "Aladdin", made with this group.


Last fall I shot this film, "The Story of Odin", conceived by Joakim Strömgren, who has a light psychological disability. He wanted to make a film based on Norse mythology, with himself in the lead. We settled on the tale of how Odin lost his eye, became a mighty magician, and eventually the chieftain of the gods. Joakim presented me with an outline of what he wanted to include, and we cobbled together the manuscript.


Here's how the film was shot; in a hopelessly crammed space, with bad lighting and a very simple consumer market camera, not at all suited for chroma key work. The resulting footage needed a lot of processing and tweaking in After Effects to work. The actual effects of the film also required tons of tweaking. I didn't have the time to make all the puppets needed to portray frost giants, trolls etc, so I had to compromise and use 2D animation far more than I'd ever done before. It was not something I preferred to do, but I got the basic job done.


Here's an example. These two frost giants inhabiting the desolate world before the real world is created was made up using photos of several puppets. The cyclops to the right is actually a fully constructed puppet that I haven't used yet for any project. Since I didn't have time to properly animate him, I simply took a snapshot of the puppet and animated it in After Effects using the puppet tool. This tool allows you to add key points on a still image (or a moving one) and pulling at those points between key frames in the timeline allows you to simulate very smooth motion. It's a popular way of creating fake extreme slow motion.


The two-headed giant to the left is pieced together using photos of an elephantine demon puppet from "The King Who Sought Immortality", and the heads of the scorpion men from that same film. I coloured all parts in the same flesh tone in Photoshop, and animated the 2D creature using the puppet tool.


Many scenes were created this way. Here's another example; the giant Ymir eating one of the smaller human-like Aesir(Norse race of gods). This puppet is also finished and was built for a project that is still waiting to be pieced together. Lack of time forced me to use the puppet tool on photos of this guy too.



Then there were shots that, in my humble opinion, couldn't have been created any other way than using 2D images and the puppet tool. A depiction of the fall of the gods at the battle of Ragnarok was created with numerous layers of images, including one of Joakim as Odin straddling his eight-footed steed Sleipner, and another where Odin is swallowed by his arch-enemy the Fenris wolf. I used stock photos of animals and lots of photos from various LARP and reenactment societies, including a local one.





When telling a story taking place in the world of Norse mythology you can't be stuffy about it -you have to at least attempt to show the grandeur of that world. So filming against a green screen was a no-brainer. It turned out quite well, but a better camera would've made the film better-looking. The backgrounds are a mix of Photoshopped still images and stock footage, mainly from Videoblocks. In the end I managed to achieve the look and atmosphere both I and Joakim were hoping for.


In the original script Odin passes through Jotunheim, home of those giants and trolls that didn't perish in the great flood that created the new world. He was supposed to meet and fight three trolls, and I started on the puppets with clay sculptures and plaster moulds. Unfortunately time constraints forced me to abandon the troll encounter, so these puppets will have to wait for another film project.


I did however include an encounter with Nidhögg, a serpentine dragon who gnaws on one of the roots of the cosmic world-tree Yggdrasil. This monster was realized as a finished and stop-motion animated puppet.


I decided that I wouldn't build the whole of the monster, just the head and neck, and concentrated my efforts on making a gnarled and unpleasant-looking, but regal head for Nidhögg. The head sculpture was split in half and cast in dental plaster moulds.


Cast in latex lined with a leathery latex/cotton mix, the head and jaw were joined with thick aluminum wires. Another thick aluminum wire was attached to a piece of board and joined to the head with Friendly Plastic thermoplastic. Soft polyurethane foam padded the body, which was then covered with cast latex skins pulled from older dinosaur and monster skin moulds.


Nidhögg has a crest along his back similar to the fins of deep sea fish, or, if you will, the crests and wings of devils of medieval church interior art. The spikes were pieces of cotton dipped in latex and rolled between my thumb and index finger. The skin between them were latex applied to soft clay stuck to one side of the spikes. After two layers of latex the clay could be removed. The latex was dusted down with talcum powder first.


The teeth and horns were also cotton and latex. A mix of acrylic paint and Prosaide glue covered the puppet as a base paint. Acrylic airbrush colours were used for the finishing touches. As you can see a tongue was also added by wrapping sewing string around very thin steel wires and then applying tinted latex.



Joakim was a delight to work with, and I hope to do it again, this time with better equipment and a longer production period. And finally, here's the finished film. It's all in Swedish, though.


Tuesday, January 6, 2015

"The Other Gods": The Gods Themselves Part 1

SPOILERS: If you don't want to have a peek at the monsters of "The Other Gods" before the film is finished, then go watch some funny cats on YouTube or something else. Or keep reading if you're not hyper sensitive to such things.
Since the "gods" of Lovecraft's short story aren't defined as any of the recognizable critters of the later Cthulhu Mythos, I felt that I didn't have to adhere too strictly to descriptions of any certain creature. I did, however, include the avatar of Nyarlathotep, also known as "The Howler In the Dark", "The God of the Bloody Tongue", etc, since I had already built that puppet. I made it for my Lovecraftian Alphabet film, but didn't include it in the end. 



You can find a complete description of how that puppet came to be HERE.

One of the puppets built specifically for "The Other Gods" is my version of Shub-Niggurath, “The Black Goat of the Woods with a Thousand Young”. This cosmic horror is, like most Lovecraftian beings, just too terrible to be described, so the puppet had to be something quite simple. I hope it'll still be spine-tingling enough.


This is a miniature skull I did years ago as a piece of LARP jewelry. I sculpted it in Chavant clay and made a Dragonskin silicone mould for it. I thought it might do as the naked skull of Shub-Niggurath.


It didn't have a lower jaw, though, so I made one in Monster Clay.


Testing it out against the plastic skull, so the teeth will overlap and interlock properly.


And here's the final plastic cast, joined to the skull with two bits of aluminum wire. I chose to tint the plastic a tan colour, since it would make a good base colour for the aged look I wanted for the finished skull.



Since she's supposed to have “a Thousand Young” I thought I'd better equip her properly. This sculpture was made in Chavant clay and will become a latex cast for the front of the puppet.


I decided to give her a "skirt" of tentacles, while her torso had two human-looking arms. These tentacles are aluminum wires wrapped in thick soft string, and then dipped in latex.


The tentacles are stuck to the rest of the wire armature with melted Friendly Plastic, and the middle is covered up with cotton and tinted latex. Before the cotton dries too much you can sculpt wrinkles into it using a thick needle.
The body is padded with bits of old cushion foam, and then covered with the cast latex skin of the chest and belly. In the center of the tentacles is a support rod with a wing nut for attaching the puppet to the animation stage.


More bits of cast textured latex skin cover the rest of the body, including the back. Small tentacles around the waist were created by mixing latex and Cabosil micro balloons into a butter-like paste, which I could roll between my thumb and index finger to make the shapes. The same technique was used for the outgrowths on the back.


Here's the finished puppet, with a base paint of PAX (acrylic paints and Prosaide glue), and then touched up with Liquitex acrylic airbrush paints.




I also gave her a long tongue made the same way as the skirt tentacles, so she can "kiss" the head tentacle of Nyarlathotep by wrapping them together. Isn't love beautiful??