If we are to believe old Lovecraft himself he has a family tree to give you nightmares. If you go far enough back you'll encounter various cosmic abominations in his lineage. Closer to our time, but still very far back in history, we find the name Yogash the Ghoul -apparently one of the first, if not the very first, of that very creepy breed of creatures.
You can study the Lovecraft family tree in one of the volumes collecting Lovecraft's countless letters. The tree was included in a 1933 message to James F. Morton. My fancy had been tickled by the name Yogash the Ghoul for a while since it was both very descriptive (It's a ghoul) and open to endless imaginative story possibilities.
For those of you who remember bits of my previous work, you'll recall that I did make a ghoul puppet way back in 2013 for a film called The Lovecraft Alphabet. The puppet was very detailed and as it happens also very expressive when animated. It was a combination of a sculpture that I was happy with and an armature that did the job.
In that film, the puppet is shown very briefly to illustrate old ghoul painter Pickman. His art comes alive, turns around, and makes a face at the viewer. That's all the puppet did, so I figured I should do something more with it before it started deteriorating, as all latex puppets eventually do. At this point in time, the puppet is in surprisingly good shape, so I thought I'd give it the starring role it deserved. Now, the making of the ghoul puppet has already been covered in an older blog post, so I'll direct you over to that one instead. You'll find it HERE.
The story I came up with for the film set out to show the horrific world the ghouls live in, but in that world, the ghouls themselves might not be all that bad. In Lovecraft's The Dream-Quest of Unknown Kadath they're quite heroic characters.
To illustrate the weirdness of the ghoul world I added a few other creatures. First up is a transforming sorcerer the ghoul spies in a ruined temple. This puppet was inspired by a previous puppet/sculpture I built for an online game-maker. That character was a woman standing up. The sorcerer has traveled a bit further down the line in his transformation and is lying on the ground. I sculpted the puppet's torso in medium-grade Monster Clay to get the best and most exact detailing I could on the anatomy.
A dental plaster mold was made over the sculpture and tinted latex was added to the mold using sponges and q-tips. The dental plaster catches and keeps all the delicate textures and details, something that the cheaper and more easy to get hobby plaster usually doesn't. A total of four layers of latex were added, in some parts of the mold, it was ladled on thinly to give the rubber skin more flexibility.
The rest of the puppet was built up using a combination of soft polyurethane foam, cotton, yarn, and latex. The tentacles were aluminum wires covered with soft yarn, then dabbed with tinted latex. All moving parts had joints made from bundles of aluminum wires held together with polymorph thermoplastic. The teeth are paper dipped in latex. The red monster eye is a plastic pearl with a blue iris created by grinding down a section with a Dremel tool, then painting the concave surface blue and covering it with UV resin. The normal eye is a tiny doll's eye made from acrylic plastic. I bought a bunch of those from eBay years ago. The arm was gradually built up with thin layers of latex over an aluminum wire armature padded with thin strips of foam. The flower-like growths on the hip are cotton tufts dipped in latex and rolled between my fingers.
As you can see, the back of the puppet isn't much to write home about. Since you'll never see that part of the character I just didn't finish it. You can see the tie-down point coming out of the back. It's a threaded bolt attached to a metal rod using super glue and baking soda to fix it in place.
Journeying further with Yogash we come to the valley of the behemoths, chubby vaguely humanoid giants. We see two of them in the film. I sculpted one with both face and torso, while the other only got a head sculpt. I re-used the flabby body of his friend for him as well when casting latex skins for the puppet bodies.
The puppets are fairly small, about eight inches tall. I forgot to snap photos of their armatures, but they're very simple constructions using aluminum wires and thermoplastic. The foam padding over the armatures was made using foam of various densities depending on where on the body they were placed.
The finished puppets are covered with patches of latex skin cast in skin texture molds, as well as latex casts made from the clay sculptures using plaster molds. They're painted with tinted latex and acrylic colors applied by dipping an old toothbrush in color and spraying it on by dragging my thumb over the bristles. The eyes are mother-of-pearl scrapbooking acrylic domes.
Eventually, Yogash comes to a human city and encounters a dying boy lying on the floor in a pauper's hut. Yogash asks the boy if he'll come with him to become a ghoul himself, or if Yogash should just leave him there to die. This little chap is Hannes Johansson, whom you've seen in a few of my other films by now. I just filmed Hannes lying on the floor in my buddy Andreas Petterson's flat. Hannes lives above it, so he just stopped by on his way home from school.
Probably the toughest shot in the film, the little challenge I try to put into all my projects so I'll grow and learn something new with each effort, is when Yogash leaves the town carrying the boy. It's a combination of Photoshop and After Effects trickery.
To place Hannes in the arms of the puppet I picked him up and twirled around in front of my video camera, to get views from all angles.
Pulling stills from the video footage, I then cut out Hannes in Photoshop and added another photo of the ghoul puppet with its arms in the right position. I animated the puppet walking towards the "camera", cut away the top half of the animated ghoul with the masking tool, and added the Photoshopped image instead. The trick to making this work was to use keyframes at certain points to make the Photoshop image follow the animated lower half of the body. It's a short enough clip that I think I made it work -barely. There is a tracking tool to make one image layer follow the movements of another layer, but I've never been able to make it work satisfactorily.
All the settings of Yogash's world are various stock photographs pulled apart and re-assembled in Photoshop, usually to work in a number of layers in conjunction with stock video effects such as fog or fireflies. I thought this building looked sufficiently crypt-like to work as Yogash's abode. A guy on YouTube called me out on it and explained it's part of an old waterworks complex just s stone's throw from where he lives.
The graveyard around Yogash's crypt is, I believe, an old French graveyard. I had a stock video of a squawking crow shot against a green screen, so I added that to one of the tombstones.
The town itself was a gaggle of photos of the old Mongolian town Sarai-Batu. I thought it had a vaguely Asiatic or eastern look, which would go well with the esthetics of the proto-fantasy tales that Lovecraft and his pals, like Robert E Howard.
All in all, Yogash the Ghoul got a very good reception on YouTube, which delights me. In fact, people have asked for a sequel. They want to see more exploits of Yogash and "ghoul boy", as they've nicknamed Hannes. And I have given that some thought. Hannes is certainly up for it, and the ghoul puppet is still looking well enough. I'd also like to give other characters from the Lovecraft family tree a spin, such as K'baa the serpent, or Goth the Burrower.
The concept for this one is very simple and even seems to be a bit trendy at the moment: Making videos about creepy places where unexplained events have taken place or are taking place. I did one earlier called The Haunted Room, and this project is a development of that idea, you could say.
So, I'll go through each scene and make some comments on it. I probably shouldn't, since it's really up to the viewer to make up his or her own mind about what has happened in those abandoned places. Most of the content in this film is cobbled together from still stock images and videos, but there is some animation here and there.
I've downloaded all my stock photos from Depositphotos, and then made a few tweaks to them in Photoshop. This old place is obviously haunted by a girl who seems to be stuck in a single window pane. the girl, like most of the stock videos used here, comes from Videoblocks.
My idea here was that some government experiment went to heck and this energy sphere is still around causing havoc. Again, a blend of stock effects and animations.
An old abandoned classrom with an unplugged TV that turns on anyway. A satanic ritual of some sort is displayed on the screen. the screaming noises I used are supposedly "real" sounds from Hell, picked up by drilling crews. It can't get more authentic than that!
This shot is, of course, alluding to H P Lovecraft's "The Colour Out of Space." The crosses and the well were added in Photoshop and the green energy is a stock CGI effect tweaked in After Effects to look a bit more organic.
The abandoned asylum is a must, and I found a very nice stock CGI zombie girl which I stuck into the dark doorway.
This field is a stock video -you can see the grass moving slightly which I thought was nice. I replaced the original, very blue and calm sky with a CGI cloud vortex. The writing on the silo was there in the original stock footage,
The two bat-like creatures circling the cloud funnel are a single puppet once built and animated for my film "Azathoth." It was pressed back into action here.
A once-nice drawing room invaded by giant slugs. I thought about having dead people sitting on the furniture, but decided against it, as the place would look more abandoned without them.
The giant slugs were simple photos of the brown "Spanish" garden slug. My garden is, unfortunately, full of the pests. I moved them about in After Effects using the Puppet tool.
The scene of some industrial accident, though it might have occult overtones, as you can glimpse gigantic tentacles looming out of the mists behind the buildings. I re-used old animations of a tentacle prop.
A farmhouse afflicted by some sort of pulsating alien fungi. Again, a bit of Lovecraftian overtones. The fungi are actually some sort of ocean anemone creature.
Some sort of stately building where a zombie-like creature sits on a ceiling corner and then scuttles off into a hole.
The creature is a zombie puppet I've used a few times over the years. It was actually animated upside down since that was easier for me, and then flipped in After Effects.
This shot is actually a complete stock footage clip, so kudos to whoever came up with it.
Of course, you need some creepy toys when doing a video about haunted places. I re-used a couple older puppets that still held up quite well despite being over ten years old by now.
A commentator on YouTube noted that it was obvious that the cymbal monkey would come to life, and he's right -why put it in there and not have it bang its cymbals?
The clown puppet might've been a better surprise, but a clown puppet is a rather obvious addition to a cast of haunted toys, right?
In this shot, I added the jars and bottles with freaky contents. The beating heart is a stock animation placed inside its jar with some After Effects trickery.
I thought the last shot would be a bit humorous, with a hairy arm grabbing a bug scuttling by on the floor.
The arm came from another old puppet, a devil puppet that has popped up here and there in my films. Again, despite being over a decade old, he's held up quite well.
This film was another little experiment in creating mood. I'm quite pleased with it, but it's not something I can do too often or the idea will wear very thin indeed. I might return to it eventually.
So what the heck have I've been up to during September and October?? Well, not blogging or making anything to blog about; that's for sure. For these past two months I've been building stuff for a local Halloween show, and it took me a bit longer than I had anticipated. Here's a quick rogue's gallery of some of that work.
This is a "Myling", a child ghost eager to exact his revenge on those who ended his short life, most likely his own mother -a young woman who didn't want this responsibility early in life. This tiny specter from Swedish rural folklore was made from a store-bought rubber baby doll. I changed its face using epoxy and gave the doll a new paint job.
The poop monster, created by building up latex and cotton over bits of urethane foam. The puppet is about a foot and a half, and is supposed to sit on an old chamber pot in the final exhibition.
The man-eater monster; a companion to the poop monster and about as large. The body has an aluminum wire armature covered with fake fur and a cotton/latex mix. The teeth are cast in latex and the eyes are flat glass blobs with a painted backside. Cheap and simple stuff!
Three ghostly heads built up with latex and cotton over plastic skulls and cardboard. In the exhibition they'll be suspended from the ceiling and have flimsy bodies made from torn fabrics.
This is the biggest piece I created for this project; the Galloping Sow. This folkloric monstrosity is a supernatural pig with back bristles that are long and sharp enough to cut you in half when she runs between your legs. She haunts graveyards and crossroads at night. This model is a modified plastic wild boar garden decoration. I built a new face for it out of epoxy, added the rows of teats under her belly, and the back spikes, and inserted small lights in the eyes. A new paint job finished off the whole thing.
Now I'm hoping to get back to my scheduled programming of making smaller monsters for the great YouTubian void.