Showing posts with label blue screen. Show all posts
Showing posts with label blue screen. Show all posts

Monday, January 17, 2011

The King Who Sought Immortality: The Film and a Little Extra Film


A little mythological tale of the meaning of life, quite a bit inspired by the Dynamation epics of animator Ray Harryhausen. YouTube doesn't like this clip. For some reason, all the campfire scenes are of terrible quality in this upload, and there are some lines and blips flashing by NOT in the original film. I hope you still find it entertaining. The film is shot with DV consumer equipment and contains some of the worst chroma key work this side of 1985. It took two years for me to finish it, working on other projects in between. I learned a lot from it, particularly what NOT to do next time.

I also made a little clip showing some before-and-after stuff:

Sunday, November 14, 2010

The King Who Sought Immortality: Sumerian Dragons and Clay Snakes

The last creatures I built and animated for this two-year project of hope and despair was a dragon and a snake. Which means that the stop-motion part of the film is finally done and finished. Now, only a narration remains to be recorded.

The Dragon was based on the "Sirrush", a pretty mystical creature portrayed on the so-called Ishtar gate, alongside ordinary animals like bulls and lions. The Sirrush has a more than passing resemblance with a dinosaur, but is also furnished with a very snake-like head and clawed paws. Some very enthusiastic  researchers have suggested that the Sirrush is in fact, based on observations of live dinosaurs. The bulls and lions of the Ishtar gate are actually rendered in a quite realistic way. Is this also the case with the Sirrush?
Whatever the Sirrush was meant to be I thought it was a pretty cool beast to build and animate. I sort of took a middle path with my puppet version; It's not quite a dinosaur, and it's not quite the creature from the gate artwork.

I printed a large photocopy of the ancient artwork and measured every part of my armature after it. It wound up looking like this.
So, the proportions of the puppet were fairly close to the Ishtar gate Sirrush. However, the foam muscle padding of the body was entirely based on drawings of dino muscles.



The ancient Sirrush has a spearhead pattern of scales, that looks very ornate, but also very functional. I tried to copy it for the skin of the puppet and soon realized what a nightmare it meant trying to invisibly overlap the skin patches. I managed to piece it all together well enough. You can see the seams here, but when the puppet was painted, they pretty much disappeared.



 The finished puppet is about two feet long, which is manageble, and allows for quite a bit of detailing.


In the film, the king of the title challenges a herd of Sirrush dragons to show his prowess to the gods. The big creatures, however, are less than impressed by the pipsqueak at their feet.


 I did four different animations and spliced them together in After Effects to create the "herd". The longest animation has the puppet lumbering across my chroma key puppet stage, appearing to the right, and exiting to the left. This animation took almost four hours straight to do. Can't say I'm entirely happy with it, but it does show the dragon walking with a bobbing head and a snaking tail.

Now, for the snake. I was so lazy with this very short sequence, I simply sculpted a plasticine snake and animated it. I also animated a pair of gold paper wings for a clip where the snake goes psychedelic and flies away.

Saturday, November 6, 2010

The King Who Sought Immortality: Fake Feathers for Flying Fiends.

I based one of the creatures in my film on the Assyrian/Babylonian demon Pazuzu. If this figure looks familiar, it's probably because he's the antagonist in the Exorcist movies. Max Von Sydow's father Merrin confronts a statue of the demon in the beginning of the first Exorcist movie. There is at least one very vivid real-life statue of Pazuzu, and I based my design of the stop-motion puppet on this particular one.
 
 I didn't have any real feathers in the right size to make Pazuzu's wings. Instead, I folded pieces of opaque sticky tape around bits of aluminum wire and plastic-covered copper wire. After trimming the tape and cutting into the sides of each tape length, I ended up with something resembling feathers. I then joined each feather to an aluminum wire wing armature with friendly plastic.

 The wings, four of them, were in their turn attached to the puppet body armature. This demon was intended to swoop down from the stormy sky in one brief shot, so a wire support was added to its bottom to help it stay aloft.
 I added some color to the feathers with my airbrush. More paint was added later.

 As usual with my puppets, this fellow had a foam-padded body, covered with patches of cast latex skin.

 The support wire of the finished puppet was simply attached to a large block of wood, and held still while animating with a clamp.

 The top part of each wing was covered with fake fur, glued on with contact cement.

 The puppet wasn't required to do much, and had only an articulated mouth in its head. The rest of the body was fully jointed. A bit more work than necessary for a few seconds, one might think. However, it only takes a few seconds for the audience to see that a puppet (or any kind of effect) is done badly. So, better to put enough love in all that you do for it to be visible.


 The support wire going up the puppet's bum was removed via a keyframed mask in After Effects. In the film, the flying demon attacks the hero, but is swiftly dispatched by a thrown double-bladed javelin.

The ups of making your own feathers using sticky tape is, of course, that you can decide the size and shape of them, and that you don't have to use parts from a real animal, if that makes you uncomfortable. Fur and feathers are not always removed humanely, and that is an issue for me. Another advantage is that you can actually animate every feather, and bend it as the wings flap up and down to achieve an admittedly more cartoonish, but also very dynamic movement. I'll be experimenting more with fake feathers eventually, and try to make them more and more realistic.

Friday, November 28, 2008

The Filming of "The King Who Sought Immortality", part one.


We shot all of the live-action material for this film in one single day, most of it indoors in front of a blue screen. It was all a strange mix of strict discipline and a cavalcade of dirty jokes. There were three people in front of the camera; Dag, who played the king of the story, Liz, who portrayed the godess Ishtar, and Rolf, who played the one man in existence who had cracked the secret of immortality. I stayed behind the camera with Björn and Niklas, who were our grips. They later turned into exiled princes during our evening shoot in a deserted sand-pit. More about that in a coming blog.

My costume-maker Liz Matsson, this time IN costume as the godess Ishtar. If she looks a bit shiny here it's because she's covered in fine gold powder. When the film is edited she will have the color of her eyes changed to purple (probably) and a hazy glow will envelope her.


Our very simple set-up. My blue screen is a 4 x 4 meter long / wide cloth and hangs over a big screen, used for making temporary walls during stage plays. The blue cloth is lit by a couple of stage lamps and some lights on the cieling.


Rolf Berg; the man who's been in almost all of my film projects. I realized that this film is our 10th film together! Rolf turns 79 on January 1 2009.

Oh, the joys of adolescent humor! Björn, actor and grip, tries to impress the women with his big tentacle.

I had made a paper "flame drum" for an earlier project and I decided to use it again for a scene in this project. Basically, it's a paper tube with flame-shaped holes covered with red and yellow acetates. You turn the drum and shine light through it, thus achieving the effect of moving "fire" showing against your preferred background. However, we ended up not using it on this film and Dag decided to wear it on his head between takes. Don't really know why.

Dag is holding a tentacle of an attacking octopus. He just chopped it off with his copper sword (actually made out of plastic). He's also holding his breath and pretending he's on the ocean floor. We used a graden leaf-blower to simulate wind in clothes during the filming and we also used it for these faux underwater scenes, to make hair and cloth wave around a bit. It made a hell of a racket while we used it, though.


Niklas is holding the leaf-blower that provided a little wind for us this day. You can stop holding your breath now, Dag. We've stopped filming.