Showing posts with label myth. Show all posts
Showing posts with label myth. Show all posts

Saturday, February 14, 2015

The Story of Odin

Taking a short break from "The Other Gods" I thought another project might be of interest to you. Besides working on my own personal stuff I make films with the handicapped people at my day job, teaching them how to use the film equipment, how to blog, and generally how to take advantage of the various social media to market yourself and your creativity. You may remember a film from last year, "Aladdin", made with this group.


Last fall I shot this film, "The Story of Odin", conceived by Joakim Strömgren, who has a light psychological disability. He wanted to make a film based on Norse mythology, with himself in the lead. We settled on the tale of how Odin lost his eye, became a mighty magician, and eventually the chieftain of the gods. Joakim presented me with an outline of what he wanted to include, and we cobbled together the manuscript.


Here's how the film was shot; in a hopelessly crammed space, with bad lighting and a very simple consumer market camera, not at all suited for chroma key work. The resulting footage needed a lot of processing and tweaking in After Effects to work. The actual effects of the film also required tons of tweaking. I didn't have the time to make all the puppets needed to portray frost giants, trolls etc, so I had to compromise and use 2D animation far more than I'd ever done before. It was not something I preferred to do, but I got the basic job done.


Here's an example. These two frost giants inhabiting the desolate world before the real world is created was made up using photos of several puppets. The cyclops to the right is actually a fully constructed puppet that I haven't used yet for any project. Since I didn't have time to properly animate him, I simply took a snapshot of the puppet and animated it in After Effects using the puppet tool. This tool allows you to add key points on a still image (or a moving one) and pulling at those points between key frames in the timeline allows you to simulate very smooth motion. It's a popular way of creating fake extreme slow motion.


The two-headed giant to the left is pieced together using photos of an elephantine demon puppet from "The King Who Sought Immortality", and the heads of the scorpion men from that same film. I coloured all parts in the same flesh tone in Photoshop, and animated the 2D creature using the puppet tool.


Many scenes were created this way. Here's another example; the giant Ymir eating one of the smaller human-like Aesir(Norse race of gods). This puppet is also finished and was built for a project that is still waiting to be pieced together. Lack of time forced me to use the puppet tool on photos of this guy too.



Then there were shots that, in my humble opinion, couldn't have been created any other way than using 2D images and the puppet tool. A depiction of the fall of the gods at the battle of Ragnarok was created with numerous layers of images, including one of Joakim as Odin straddling his eight-footed steed Sleipner, and another where Odin is swallowed by his arch-enemy the Fenris wolf. I used stock photos of animals and lots of photos from various LARP and reenactment societies, including a local one.





When telling a story taking place in the world of Norse mythology you can't be stuffy about it -you have to at least attempt to show the grandeur of that world. So filming against a green screen was a no-brainer. It turned out quite well, but a better camera would've made the film better-looking. The backgrounds are a mix of Photoshopped still images and stock footage, mainly from Videoblocks. In the end I managed to achieve the look and atmosphere both I and Joakim were hoping for.


In the original script Odin passes through Jotunheim, home of those giants and trolls that didn't perish in the great flood that created the new world. He was supposed to meet and fight three trolls, and I started on the puppets with clay sculptures and plaster moulds. Unfortunately time constraints forced me to abandon the troll encounter, so these puppets will have to wait for another film project.


I did however include an encounter with Nidhögg, a serpentine dragon who gnaws on one of the roots of the cosmic world-tree Yggdrasil. This monster was realized as a finished and stop-motion animated puppet.


I decided that I wouldn't build the whole of the monster, just the head and neck, and concentrated my efforts on making a gnarled and unpleasant-looking, but regal head for Nidhögg. The head sculpture was split in half and cast in dental plaster moulds.


Cast in latex lined with a leathery latex/cotton mix, the head and jaw were joined with thick aluminum wires. Another thick aluminum wire was attached to a piece of board and joined to the head with Friendly Plastic thermoplastic. Soft polyurethane foam padded the body, which was then covered with cast latex skins pulled from older dinosaur and monster skin moulds.


Nidhögg has a crest along his back similar to the fins of deep sea fish, or, if you will, the crests and wings of devils of medieval church interior art. The spikes were pieces of cotton dipped in latex and rolled between my thumb and index finger. The skin between them were latex applied to soft clay stuck to one side of the spikes. After two layers of latex the clay could be removed. The latex was dusted down with talcum powder first.


The teeth and horns were also cotton and latex. A mix of acrylic paint and Prosaide glue covered the puppet as a base paint. Acrylic airbrush colours were used for the finishing touches. As you can see a tongue was also added by wrapping sewing string around very thin steel wires and then applying tinted latex.



Joakim was a delight to work with, and I hope to do it again, this time with better equipment and a longer production period. And finally, here's the finished film. It's all in Swedish, though.


Sunday, November 30, 2008

The Filming of "The King Who Sought Immortality", part two.

After spending most of the day in front of a blue screen, we broke for lunch and then headed off to a closed-down sand pit. The place was huge and worked out fine as a kind of quasi-desert. You could see some trees on the horizon and there were weeds growing here and there. It was here that we shot our framing story, where the king emerges from the dark desert night and joins the camp of two exiled princes. He tells his amazing, heroic tale of his journey to the underworld and his quest for the secret of immortality. So, in fact, it's never established that he is a real king. He may just be a guy who found the sword he's carrying in the desert, and he's telling a tall-tale. Though it does have a profound effect on the life of the two princes.

There was actually a fairly large pond in the middle of the sand pit. We used it for scenes when the king jumps into the ocean and comes out of it. When he is submerged he's shot in front of a blue screen. Dag's just done his bit of splashing about in this photo, and is trying to get his loincloth in order. Nothing of his leopard swimming trunks showed up on film.

The king finds the flower of immortality on the bottom of the ocean, but looses it to a hungry snake when he comes ashore. He is greeted by his dead friend who tells him that being dead is not all that bad. Olof, who's been in a few of my films, acted the part of the friend. He is also an old pal of Dag's and a very mellow dude.

When the king enters the camp in the desert he's carrying a huge dead lizard. He then proceeds to cut it up and roast it over the campfire. There are two parts of this lizard, an edible one and a non-edible.

The non-edible variant is a big latex lizard, with a foam interior and a wooden skeleton. It started life long ago as a stop-motion puppet. It was not very well put together, but it worked fine as a "dead" prop. I just had to make a few adjustments and repairs to get it in working order (new eyes, a new paintjob, etc).

The edible version consisted of three(?) chickens sewn together in a Frankenstein-like manner by Dag and prepared in my kitchen oven before bringing the dish to our desert camp. There it was placed on a wooden spit and allowed to roast some more. With added spices it was very tasty, though we did have to pick pieces of yarn from our teeth every once in a while.


Filming ended about 10.30 in the evening. We were all quite ready to go home. Dag, in particular had been active all day and truly given his all as an actor, cook and makeshift stuntman.

Though some of us were still on a high...

All in all, an incredibly good day. I got almost all of the footage I needed in the can. There's still some stuff to be shot with a ferryman in the underworld, and also a couple of scenes with the queen of the underworld. But compared to the rest of the footage, it's easy stuff. I think the finished film will turn out OK, as amateur productions go. At any rate, we had a hell of a good time making it.

Some last minute posing for the ladies before heading home.

Friday, November 28, 2008

The Filming of "The King Who Sought Immortality", part one.


We shot all of the live-action material for this film in one single day, most of it indoors in front of a blue screen. It was all a strange mix of strict discipline and a cavalcade of dirty jokes. There were three people in front of the camera; Dag, who played the king of the story, Liz, who portrayed the godess Ishtar, and Rolf, who played the one man in existence who had cracked the secret of immortality. I stayed behind the camera with Björn and Niklas, who were our grips. They later turned into exiled princes during our evening shoot in a deserted sand-pit. More about that in a coming blog.

My costume-maker Liz Matsson, this time IN costume as the godess Ishtar. If she looks a bit shiny here it's because she's covered in fine gold powder. When the film is edited she will have the color of her eyes changed to purple (probably) and a hazy glow will envelope her.


Our very simple set-up. My blue screen is a 4 x 4 meter long / wide cloth and hangs over a big screen, used for making temporary walls during stage plays. The blue cloth is lit by a couple of stage lamps and some lights on the cieling.


Rolf Berg; the man who's been in almost all of my film projects. I realized that this film is our 10th film together! Rolf turns 79 on January 1 2009.

Oh, the joys of adolescent humor! Björn, actor and grip, tries to impress the women with his big tentacle.

I had made a paper "flame drum" for an earlier project and I decided to use it again for a scene in this project. Basically, it's a paper tube with flame-shaped holes covered with red and yellow acetates. You turn the drum and shine light through it, thus achieving the effect of moving "fire" showing against your preferred background. However, we ended up not using it on this film and Dag decided to wear it on his head between takes. Don't really know why.

Dag is holding a tentacle of an attacking octopus. He just chopped it off with his copper sword (actually made out of plastic). He's also holding his breath and pretending he's on the ocean floor. We used a graden leaf-blower to simulate wind in clothes during the filming and we also used it for these faux underwater scenes, to make hair and cloth wave around a bit. It made a hell of a racket while we used it, though.


Niklas is holding the leaf-blower that provided a little wind for us this day. You can stop holding your breath now, Dag. We've stopped filming.